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Tag Archives: programming

One more Ultima Underworld story

I can’t believe I forgot this one. One of the levels (5, I think?) was largely populated by ghouls, with standard flesh-eating names like Eyesnack and Kneenibble. Naturally you could talk to them instead of just fighting them. Jon Maiara (the same guy responsible for the Pac-Man homage) was writing the conversations for them, and […]

Ultima Underworld bugs

While I’m reminiscing about the old days… As we (Blue Sky Productions, later Looking Glass Technologies / Studios) were developing Ultima Underworld in 1991-1992, largely in a basement room in an office building in Somerville’s Davis Square, we received bug reports both from our own people and the QA team at Origin Systems, who published […]

The dangers of self-modifying code

One of my coding stories recently showed up on reddit and spawned a giant thread. Having it brought up again reminded me of another fun bug from the early days, in this case 1991. I had just graduated from college and joined Blue Sky Productions, soon to be renamed Looking Glass Technologies, where we were […]