FOR A CHANGE: UPDATE LIST Dan Schmidt 99/09/30 1.02 - Bug: Handlefish would appear in pain if you took him up to the wall, and then back down into the cylinder 99/09/29 1.01 - LEMON synonym for LIE ESTABLISHER - TAKE WITH synonym for GET WITH - TIP MODEL - TAKE ME changed a little - LEAVE leaves resting - LOOK IN MODEL -> X MODEL - Note when tower is passed when InFlood - Remove flagpole from InFlood when player passes it. - Examining objects in model makes it more obvious they are in the model. 99/09/25 1.00 final - Extra adjectives for inventory descriptions - DEPART FROM - PUSH, PULL songlantern after bar is gone - Updated credits - You can now look at things in the model! - ...including the stone once you drop it - DIVE, SWIM work from OnWall - Trickle is now scenery - Remove objects from ObservationRoom during flood - Bug: You couldn't die in the ObservationRoom if you had the model - Bug: Two 'dirts' at OutsideCave - EARTH now synonym for GROUND - OPEN GUIDEBOOK -> READ GUIDEBOOK - Text telling you to drop possessions before entering ocean shouldn't have mentioned ocean - There is now a time limit as soon as the player grabs the flagpole - OVERTURN synonym for tilt - EMPTY MODEL - Player must now throw the handlefish in the ocean - Better 'describe' for handlefish - Hints updated with new handlefish puzzle - LOOK NORTH, etc. in general - LOOK NORTH, etc. from ObservationRoom - INVENTORY was setting pronouns - Author's notes - Water object exists at top of cylinder, and while rising up it. - Note unwinnability if player gets to top of cylinder without handlefish - PUSH MODEL, etc. in the flood is more descriptive - More idiomatic cantgo message - Added RECORDING and REPLAY to release build - List of resting contents was not displayed nicely when player was on the resting - ASK TOOLMAN in general - ASK TOOLMAN ABOUT TOOL(s) - Aggressive actions towards toolman - Cup mentioned from outside the cube - General poeticizing of text - There was a bug listing contents when all the contents were concealed, aargh - TIP (over) synonym for TURN - READ X automatically assumed X was a topic 99/09/17 2.00B - Better message for going east through high wall - GET ROCK while InFlood - SHADE definition - Updated TOOLMAN definition - TOWER definition - MOBILE definition - STONE definition - CUBE definition - Descriptions of all windows - More poetic description of tilting the model - Better before text after tilting model - Sweetness is fleshed out a bit - Added Sean as beta tester - 'The toolman impress' typo - Bug: Shower of crystal could fall more than once - Better text for lifting model in endgame - LOOK UP after cracking when by cube - SUN definition - SKY definition - IN from OnFlagpole goes back into tower - ENTER HOLE, etc. - Model is dropped when you tilt it, if you've picked it up - Bug: Flagpole didn't exist in ObservationRoom - The stream you create shows up in the model - Taking lie establisher no longer destroys cube - too many implications - EXAMINE TRICKLE (after handlefish blows up) - Model landscape's 'initial' now describes it being away from wall after endgame - Nasty daemon stuff to not let lie establisher be visible in the cup unless player is in the cube - PUT STONE ON MODEL is treated differently from PUT STONE IN MODEL - PUT X IN MODEL mentions the crack, so that if you hadn't examined the glass you realize that you should have - Bug: Crystal shards didn't fall if you weren't there to seem them - PULL, PUSH, TURN all work on bars now - Added Taro Ogawa as beta tester - HINT is synonym for HELP - Bug: you could dive into the ocean while the ocean was beginning to fall - THROW STONE AT LANTERN gives a reasonable response - THROW STONE IN POOL, PUT STONE IN POOL give reasonable responses - PUSH LIE OPENER synonym for PUSH BUTTON - Added library fix: GET ALL took too much - Text at start to show you have been sleeping on the resting - Better SLEEP response - Improved initial location description, mobile - THROW STONE AT GLASS (pane) - THROW STONE AT MODEL, BREAK MODEL - Better text for entering and exiting resting - DEPART verb - HUM synonym for SING 99/09/11 1.00B - CURRY verb - Better description from top of flagpole - Better text when carried away by water - HighWall scenery text fleshed out - HighWall scenery visibility fixed - Tower scenery object - Sun scenery object - Looking up some words gave errors - "You die" message was incredibly lame - Better timing of death in endgame - READ PLAQUE didn't work - Size of gap made more clear - Listening when lantern is near makes more sense - Observation room made clearer; flagpole visible and windows obviously open - CRYSTAL is synonym for SHARDS - LAMP is synonym for LANTERN - Made darkness less confusing - PLAIN definition - "small" word added for stone - SHOW verb - "legs" object (of resting) - LOOK IN CUBE - LOOK THROUGH WINDOW - "glass shards" are plural - Ground scenery object - Cup is visible from outside cube. - Message when player tries to put something in the pool - Words (from the songlantern) object - Better ocean description - Hint system! - BREAK GLASS WITH ANCHISEL - SWIM when underwater - SWIM when near stream and pool - Fixed disambiguator seeing the lie opener before you got it - Disabled lots of verbs I don't want to handle - BREAK BARS -> GET BAR - THROW STONE AT (column of) WATER - X CYLINDER gives reasonable text - Water objects made more sensible - DRINK WATER - Made some navigation descriptions more obvious - Dropping things while in the cave water - PUT STONE IN STREAM - Water scenery object has "ocean" synonym - Putting things in the ocean - Don't let player jump, go north, etc. while InFlood - X TOWER on wall and while wall is collapsing are different - Better description for plaque - PUT STONE IN MODEL - Glass shards fall earlier - *** You have succeeded *** - Better directions in the tower - LOOK IN POOL doesn't name handlefish anymore 99/08/30 1.00A - First release